

Thanks to 5th edition’s bound accuracy, you can turn from an inconspicuous bystander into a ferocious Dire Wolf! More powerful wild shapes: Circle forms let you transform into more dangerous animals.Since you’re still a druid, you can bring the powers of the elements to bear with your spells whenever you’d like to step out of your animal skin. Becoming a moon druid gives our wild shape a notable buff that keeps it competitive in all tiers of play.

The “Wildkin” build focuses on making the most out of the wild shape feature with the Circle of the Moon from the Payer’s Handbook. They remember the person they once were, but civilization has long stopped being its home. More comfortable in the skin of a beast than its own, our druid found its true calling amongst the denizens of the forest. The Wildkin is a mix of tooth and claw that rips through its foes like an animal! I’ll be using options from the Player’s Handbook (PHB), Xanathar’s Guide to Everything (XGtE), and Tasha's Cauldron of Everything (TCoE).

These are by no means prescriptive builds, but rather guidelines that you can tweak and modify to fit all your role-playing needs. Shielding the lands from all who would threaten them while making sure all the gardens in the kingdom have the right amount of water can be a daunting task.Īfter all, druids are all-rounders who can give as much as they take, but worry not, for today we pick the right mushrooms in our moonlit grove to unravel the mysteries of druidic power with some fun builds to come back with a bite! With the temper of a volcano, a leaf-clad shape shares its primeval wisdom to calm down the rumbling of the earth.Īllies to all things wild and masters of nature, the Druid is one of 5th edition Dungeon and Dragons’ iconic classes, these primal spell-casters shake down the earth with their ability to fit any situation they need. Secretive yet undeniable, primal magics run wild throughout the landscape, ready to be tapped by those capable of hearing its call.įorgoing metal armor and sprouting healthy far beyond the confines of civilization some of the mightiest adventurers can be borne, just as untamable as the elements they command.
